Vegeta Fights Frieza: 2 Different Scenarios

Real: Vegeta gets kill by Frieza via Death Beam, a Ki attack.

Fake: Vegeta is strong enough so that Goku comes in and they both fight together to take down Frieza.

Space is for the beginning dialogue. Press X is to clear the dialogue. G is for the left side dialogue. H is for the right side dialogue. K is to activate the left cylinder, while P is for the right cylinder. 

Comments

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i think the actual physics were very fun to see, and hit on the power nature of the fights in dbz

I like the beginning a lot because it creates some sort of excitement what will be behind the walls. The idea behind the game is great. What would be fantastic is to add color to the objects ( but that's just me I love color). 

I am enjoying the physics that allow me to kick the balls around. I felt like a Super Sayan when I punted the dividing wall high into the air. Perhaps having some walls around the edges of the stage that have colliders on them  but no rigid bodies would be useful for keeping the player from falling into the abyss? Or in the DBZ universe you could even add flying.

I like the scale you used for the game objects. I had fun kicking the balls around, but wasn't sure how to get them to do what you demo'd in class. Maybe some text could help make that clearer?

I found this a bit difficult to distinguish who is who as there's no defining features between the characters. Color would definitely help! The sound and text helped give more context and the presentation showed it's charm.

The different interactive set-ups nicely stage the game. Movement between scenes was a bit difficult.

I like how put different scenarios behind two doors but I think it would be great if you add some indication on on the doors( color, text etc.) so users have an idea of what they are choosing.  Also, I found it was a bit confusing to navigate around without any guidelines. 

I like the way that the scenes are separated. I think some kind of guide on what to do would be useful though.

Like the method to kick the balls away. Would be great to add dialogue on what button to press in order to active the kick.

I like how each scene has their own room, easier to break down and see. I would have liked to see a guide of the controls, to know which keys does what.

I like the concept and the ability to send the balls or characters flying. It would be great to see some directions on to where to go and something to help distinguish between characters. 

The ki blast/ball animation is fun. Would be great if there was side rotations to view. I got kind of stuck when I collided into the objects too since the animation didn't seem to play after they rolled out of place.